The Best (Video) Game Ever

24 Jan 2019

Two days ago I finally got to 112% in the hit 2017 game Hollow Knight, by three Australians and a very talented composer who collectively call themselves Team Cherry. In this game you play as a small bug knight who explores a large underground world and fights/befriends all kinds of other bugs.

complete_game

This means that I completed all of the percentage points of ‘completion’ in the game. While there are still challenges remaining like the Pantheon of Hallownest, a boss rush where you face over 40 of the game’s bosses in a row, and the aptly named Path of Pain, a section where you have to avoid much too many spikes for me, these don’t increase the completion percentage you see on the menu. That’s OK with me, I’m not in any rush…

If you have squinted you will be able to see that this took me 66 hours, 33 minutes of in game time. However, this is actually the second time I have bought this game. I bought the game on my laptop last March, and then got to 107%, the highest possible at the time. After the 3rd DLC came out, I decided to buy it on the Nintendo Switch, and now play that exclusively instead as it’s just more convenient and the controls feel better. So in total, I have probably played over 150 hours of Hollow Knight.

Why?

I think the real question is, Why not?

Single player video games are something you pick up and put down, and the length of time between these events is usually determined by how fast you feel like you’ve had enough for the day. In many games, it’s easy enough to do one or two levels, and then feel like you’d rather go do something else for a while. I felt that during Mario Odyssey. In Hollow Knight, I usually wanted to keep going. And I think that’s because the design of Hollow Knight doesn’t have any glaring holes in it that come up and frustrate you. A game can be amazing in almost every way, but have one thing that really sucks, and that pulls you out of the game. Hollow Knight doesn’t have any glaring problems that cause this, and I think that even though it may not be as huge as some open world, large budget games, the most important thing for games is to be good in all areas instead of great in some and terrible in others. I’m really impressed by what they managed to do with such a small team and I’m waiting for the sequel to come out.